Battlefield identity
The most vehicle-heavy and micro-intensive faction. DAK infantry is designed to work around combat vehicles, with broad scaling through Armory upgrades.

Fast mechanized combined arms built around mobility, vehicle support and battlefield tempo.
The most vehicle-heavy and micro-intensive faction. DAK infantry is designed to work around combat vehicles, with broad scaling through Armory upgrades.
DAK consumes manpower aggressively. Losing infantry or light vehicles carelessly can stall the entire combined-arms engine.
Panzerpioneers, Panzergrenadiers, Kradschützen Motorcycle Team and 250 Light Carrier; also houses the Deployment System.
Early support and fire-support tech.
Core mechanized mid-game vehicles and support.
Late-game production and prerequisite for Armored Reserves.
Broad faction upgrades that improve infantry, vehicles and repairs.
Primary engineer unit for repairs, construction, mines and close support.
DAK mainline infantry; Combined Arms improves performance near friendly combat vehicles.
Close-range assault infantry for mechanized pushes.
Mobile anti-vehicle infantry supporting the mechanized roster.
Very early reconnaissance and capture-support vehicle.
Early half-track central to DAK's mechanized opening and Deployment System.
Fast armored car for reconnaissance and light-target pressure.
Long-range anti-tank vehicle that trades protection for range and firepower.
Specialist reconnaissance and battlefield-support vehicle.
Repairs, salvages and can restore wrecked vehicles.
Core DAK medium armor and an important late-game scaling platform.
Late-game armored reserve call-in after the required tech.
DAK can reach the Tiger without selecting a Battlegroup once Armored Reserves is unlocked.
Crew-served suppression for holding lanes around the mobile army.
Light infantry gun for long-range pressure against cover and structures.
Towed anti-tank gun supporting light and medium vehicles.
Heavy towed gun for long-range vehicle and aircraft denial.
Large upgrade suite that lets DAK infantry and vehicles continue scaling.
Forward repair support for the mechanized army.
Fixed suppression position where available.
Replaces the default half-track Deployment System with armored vehicle call-ins.
Battlegroup units are listed separately because their availability depends on the doctrine you choose.
Seven to choose from: three in the base game and four from DLC packs.