Deutsches Afrikakorps

Fast mechanized combined arms built around mobility, vehicle support and battlefield tempo.

How Deutsches Afrikakorps wants to fight

STRENGTH

Battlefield identity

The most vehicle-heavy and micro-intensive faction. DAK infantry is designed to work around combat vehicles, with broad scaling through Armory upgrades.

COMMAND WARNING

What can go wrong

DAK consumes manpower aggressively. Losing infantry or light vehicles carelessly can stall the entire combined-arms engine.

Core army & tech tree

01

Headquarters

Panzerpioneers, Panzergrenadiers, Kradschützen Motorcycle Team and 250 Light Carrier; also houses the Deployment System.

02

Light Support Kompanie

Early support and fire-support tech.

03

Mechanized Kompanie

Core mechanized mid-game vehicles and support.

04

Panzerarmee Kommand

Late-game production and prerequisite for Armored Reserves.

05

Armory

Broad faction upgrades that improve infantry, vehicles and repairs.

InfantryHeadquarters

Panzerpioneer Squad

Engineer / support

Primary engineer unit for repairs, construction, mines and close support.

InfantryHeadquarters

Panzergrenadier Squad

Mainline infantry

DAK mainline infantry; Combined Arms improves performance near friendly combat vehicles.

InfantryDeployment / tech access

Assault Grenadier Squad

Assault infantry

Close-range assault infantry for mechanized pushes.

InfantryDeployment / tech access

Panzerjäger Squad

Infantry anti-tank

Mobile anti-vehicle infantry supporting the mechanized roster.

VehiclesHeadquarters

Kradschützen Motorcycle Team

Recon vehicle

Very early reconnaissance and capture-support vehicle.

VehiclesHeadquarters

250 Light Carrier

Transport / combined-arms support

Early half-track central to DAK's mechanized opening and Deployment System.

VehiclesMechanized Kompanie

8 Rad Armored Car

Armored reconnaissance

Fast armored car for reconnaissance and light-target pressure.

VehiclesMechanized Kompanie

Marder III Tank Destroyer

Tank destroyer

Long-range anti-tank vehicle that trades protection for range and firepower.

VehiclesMechanized roster

254 Reconnaissance Tractor

Recon / utility

Specialist reconnaissance and battlefield-support vehicle.

VehiclesMechanized roster

18-tonne Recovery Half-track

Recovery / repair

Repairs, salvages and can restore wrecked vehicles.

VehiclesPanzerarmee Kommand / Armored Reserves path

Panzer III Medium Tank

Medium tank

Core DAK medium armor and an important late-game scaling platform.

VehiclesArmored Reserves

Panzer IV Sd.Kfz. 161/1

Medium tank

Late-game armored reserve call-in after the required tech.

VehiclesArmored Reserves

Tiger Heavy Tank

Heavy tank

DAK can reach the Tiger without selecting a Battlegroup once Armored Reserves is unlocked.

Team WeaponsSupport tech

MG 34 Machine Gun Team

Suppression

Crew-served suppression for holding lanes around the mobile army.

Team WeaponsSupport tech

LeIG 18 Support Gun

Indirect fire

Light infantry gun for long-range pressure against cover and structures.

Team WeaponsDAK tech tree

Pak 38 Anti-tank Gun Team

Anti-tank

Towed anti-tank gun supporting light and medium vehicles.

Team WeaponsLate tech

Flak 36 88 mm Gun

Heavy anti-tank / anti-air

Heavy towed gun for long-range vehicle and aircraft denial.

Defenses & TechBase structure

Armory

Scaling upgrades

Large upgrade suite that lets DAK infantry and vehicles continue scaling.

Defenses & TechConstruction / ability access

Forward Repair Station

Vehicle sustainment

Forward repair support for the mechanized army.

Defenses & TechDefensive access

Machine Gun Bunker

Static suppression

Fixed suppression position where available.

Defenses & TechHeadquarters after Panzerarmee Kommand

Armored Reserves

Late-game deployment system

Replaces the default half-track Deployment System with armored vehicle call-ins.

Battlegroup units are listed separately because their availability depends on the doctrine you choose.

Deutsches Afrikakorps battlegroups

Seven to choose from: three in the base game and four from DLC packs.