Battlefield identity
Aggressive and mobile. USF rewards combining specialized tools, and veterancy-1 units choose between two veteran abilities.

Aggressive, adaptable and built around mobility, production and combined arms.
Aggressive and mobile. USF rewards combining specialized tools, and veterancy-1 units choose between two veteran abilities.
The Support Center choice is exclusive for the match. Pick Infantry, Mechanized or Air Support around the plan you actually intend to play.
Scout Squad and Engineer Squad; choose one Support Center after opening tech.
Riflemen, M1 Mortar Team and 1/4-ton 4x4 Truck.
Bazooka Squad, M1919 Machine Gun Team, Sniper and M3 half-track family.
M8 Greyhound, M24 Chaffee and M1 Anti-tank Gun Team.
M4A1 Sherman, M18 Hellcat and M4(105) Sherman Bulldozer.
Starting reconnaissance squad with extended sight and fast capture rate.
Repairs vehicles and structures, builds defenses and resource caches, and can take flamethrower or minesweeper upgrades.
Core frontline infantry that benefits from aggressive positioning and faction upgrades.
Limited support squad that improves nearby infantry veterancy gain and provides command utility.
Early mobile anti-vehicle squad carrying two bazookas; vulnerable if used as normal line infantry.
Single-model marksman with long sight and weapon range; high value but low survivability.
Fast light vehicle for early scouting and pressure.
Transports, reinforces, tows and recrews; can be converted into specialized variants.
Medical conversion adds nearby infantry healing while retaining transport and reinforcement utility.
Trades transport utility for a forward-firing 75 mm weapon and barrage capability.
Quad-mount conversion effective against infantry and aircraft.
Fast anti-infantry armored car used to exploit map control.
Mobile light tank for vehicle fights and timing pressure before medium armor.
General-purpose USF medium tank and a core late-game combined-arms piece.
Replaces regular Sherman production after the 76 mm conversion upgrade.
Fast high-penetration anti-tank vehicle with much less durability than a Sherman.
Durable Sherman variant focused on infantry and structures.
Early indirect fire for dislodging infantry and team weapons from cover.
Set-up heavy machine gun team used to lock lanes and suppress infantry.
Set-up anti-tank gun with strong vehicle damage and Armor-Piercing Rounds.
Can garrison infantry or an HMG and can be converted into an HMG position or Mortar Pit.
Base-area healing support.
Unlocks infantry-focused upgrades and Captain Retinue access.
Vehicle-focused tech including special half-track production and 76 mm Sherman conversion.
Off-map strafing, bombing and reconnaissance support.
Battlegroup units are listed separately because their availability depends on the doctrine you choose.
Seven to choose from: three in the base game and four from DLC packs.