U.S. Forces

Aggressive, adaptable and built around mobility, production and combined arms.

How U.S. Forces wants to fight

STRENGTH

Battlefield identity

Aggressive and mobile. USF rewards combining specialized tools, and veterancy-1 units choose between two veteran abilities.

COMMAND WARNING

What can go wrong

The Support Center choice is exclusive for the match. Pick Infantry, Mechanized or Air Support around the plan you actually intend to play.

HISTORICAL CONTEXTU.S. forces entered the European ground war in force through Operation Torch in 1942, then fought through Tunisia, Sicily, Italy, France, the Ardennes and Germany. Company of Heroes 3 compresses formations, equipment and campaigns into a playable faction — this is historical background, not a literal order of battle.

Core army & tech tree

01

Headquarters

Scout Squad and Engineer Squad; choose one Support Center after opening tech.

02

Barracks

Riflemen, M1 Mortar Team and 1/4-ton 4x4 Truck.

03

Weapon Support Center

Bazooka Squad, M1919 Machine Gun Team, Sniper and M3 half-track family.

04

Motor Pool

M8 Greyhound, M24 Chaffee and M1 Anti-tank Gun Team.

05

Tank Depot

M4A1 Sherman, M18 Hellcat and M4(105) Sherman Bulldozer.

InfantryHeadquarters

Scout Squad

Recon / capture

Starting reconnaissance squad with extended sight and fast capture rate.

InfantryHeadquarters

Engineer Squad

Repair / construction

Repairs vehicles and structures, builds defenses and resource caches, and can take flamethrower or minesweeper upgrades.

InfantryBarracks

Riflemen Squad

Mainline infantry

Core frontline infantry that benefits from aggressive positioning and faction upgrades.

InfantryInfantry Support Center

Captain Retinue

Infantry support

Limited support squad that improves nearby infantry veterancy gain and provides command utility.

InfantryWeapon Support Center

Bazooka Squad

Infantry anti-tank

Early mobile anti-vehicle squad carrying two bazookas; vulnerable if used as normal line infantry.

InfantryWeapon Support Center

Sniper

Long-range anti-infantry

Single-model marksman with long sight and weapon range; high value but low survivability.

VehiclesBarracks

1/4-ton 4x4 Truck

Recon / utility

Fast light vehicle for early scouting and pressure.

VehiclesWeapon Support Center

M3 Armored Personnel Carrier

Transport / reinforcement

Transports, reinforces, tows and recrews; can be converted into specialized variants.

VehiclesM3 conversion

M3 Armored Medical Half-track

Healing / reinforcement

Medical conversion adds nearby infantry healing while retaining transport and reinforcement utility.

VehiclesM3 conversion or Mechanized Support Center path

M3 75 mm Gun Motor Carriage

Light anti-tank / barrage

Trades transport utility for a forward-firing 75 mm weapon and barrage capability.

VehiclesM3 conversion or Mechanized Support Center path

M16 Multiple Gun Motor Carriage

Anti-infantry / anti-air

Quad-mount conversion effective against infantry and aircraft.

VehiclesMotor Pool

M8 Greyhound Armored Car

Light vehicle pressure

Fast anti-infantry armored car used to exploit map control.

VehiclesMotor Pool

M24 Chaffee Light Tank

Light tank

Mobile light tank for vehicle fights and timing pressure before medium armor.

VehiclesTank Depot

M4A1 Sherman Medium Tank

Medium tank

General-purpose USF medium tank and a core late-game combined-arms piece.

VehiclesMechanized Support Center + Tank Depot

M4A1(76) Sherman Medium Tank

Up-gunned medium tank

Replaces regular Sherman production after the 76 mm conversion upgrade.

VehiclesTank Depot

M18 Hellcat Tank Destroyer

Tank destroyer

Fast high-penetration anti-tank vehicle with much less durability than a Sherman.

VehiclesTank Depot

M4(105) Sherman Bulldozer

Assault tank

Durable Sherman variant focused on infantry and structures.

Team WeaponsBarracks

M1 Mortar Team

Indirect fire

Early indirect fire for dislodging infantry and team weapons from cover.

Team WeaponsWeapon Support Center

M1919 Machine Gun Team

Suppression

Set-up heavy machine gun team used to lock lanes and suppress infantry.

Team WeaponsMotor Pool

M1 Anti-tank Gun Team

Anti-tank

Set-up anti-tank gun with strong vehicle damage and Armor-Piercing Rounds.

Defenses & TechEngineer construction

Fighting Position

Garrison / defense

Can garrison infantry or an HMG and can be converted into an HMG position or Mortar Pit.

Defenses & TechHeadquarters construction

Medical Station

Healing

Base-area healing support.

Defenses & TechHeadquarters

Infantry Support Center

Exclusive tech path

Unlocks infantry-focused upgrades and Captain Retinue access.

Defenses & TechHeadquarters

Mechanized Support Center

Exclusive tech path

Vehicle-focused tech including special half-track production and 76 mm Sherman conversion.

Defenses & TechHeadquarters

Air Support Center

Exclusive tech path

Off-map strafing, bombing and reconnaissance support.

Battlegroup units are listed separately because their availability depends on the doctrine you choose.

U.S. Forces battlegroups

Seven to choose from: three in the base game and four from DLC packs.