Battlefield identity
A defensive powerhouse early with broad support-weapon access, then increasingly dangerous as tech opens stronger infantry and late-game armor.

A structured force with powerful support weapons, layered defenses and formidable armor.
A defensive powerhouse early with broad support-weapon access, then increasingly dangerous as tech opens stronger infantry and late-game armor.
Early strength comes from positioning and layered support. Overextending before heavier tech arrives wastes what the faction does best.
Pioneer Squad and Kettenkrad Recon Vehicle.
Core infantry and early support weapons.
Jäger path, reconnaissance, anti-air and specialist vehicles.
Assault infantry, anti-tank and mid-game armored support.
Late-game armor and elite options.
Repairs, constructs defenses and caches, lays mines and also serves as a useful scouting unit.
Early line infantry that transitions into a supporting role as more advanced squads arrive.
Mobile advanced infantry with strong ranged utility and upgrade paths.
Five-man advanced infantry effective against infantry at short and medium range.
Single-model marksman used to bleed enemy infantry from range.
Elite late-game infantry with high combat power.
Early scouting vehicle used for vision and map-control utility.
Light scouting vehicle with extended sight.
Anti-aircraft tank effective against infantry and aircraft.
Long-range anti-vehicle platform with low durability.
Low-profile direct-fire armored support focused on vehicle combat.
Standard Wehrmacht medium tank and a flexible late-game armored core.
Heavy assault vehicle intended to break infantry and fortified positions.
Powerful set-up HMG that defines many Wehrmacht defensive openings.
Indirect support against infantry, buildings and team weapons.
Set-up light anti-aircraft gun with strong light-target pressure.
Dedicated anti-tank gun used to protect the line from armored pushes.
Durable bunker chassis with multiple upgrade paths depending on tech and Battlegroup.
Forward medical sustainment.
Fixed machine-gun defense.
Improves the veterancy level of units produced by the associated building.
Battlegroup units are listed separately because their availability depends on the doctrine you choose.
Seven to choose from: three in the base game and four from DLC packs.