Wehrmacht

A structured force with powerful support weapons, layered defenses and formidable armor.

How Wehrmacht wants to fight

STRENGTH

Battlefield identity

A defensive powerhouse early with broad support-weapon access, then increasingly dangerous as tech opens stronger infantry and late-game armor.

COMMAND WARNING

What can go wrong

Early strength comes from positioning and layered support. Overextending before heavier tech arrives wastes what the faction does best.

Core army & tech tree

01

Headquarters

Pioneer Squad and Kettenkrad Recon Vehicle.

02

Infanterie Kompanie

Core infantry and early support weapons.

03

Luftwaffe Kompanie

Jäger path, reconnaissance, anti-air and specialist vehicles.

04

Panzergrenadier Kompanie

Assault infantry, anti-tank and mid-game armored support.

05

Panzer Kompanie

Late-game armor and elite options.

InfantryHeadquarters

Pioneer Squad

Engineer / recon

Repairs, constructs defenses and caches, lays mines and also serves as a useful scouting unit.

InfantryInfanterie Kompanie

Grenadier Squad

Mainline support infantry

Early line infantry that transitions into a supporting role as more advanced squads arrive.

InfantryLuftwaffe Kompanie

Jäger Squad

Advanced infantry

Mobile advanced infantry with strong ranged utility and upgrade paths.

InfantryPanzergrenadier Kompanie

Panzergrenadier Squad

Assault infantry

Five-man advanced infantry effective against infantry at short and medium range.

InfantryInfanterie Kompanie

Sniper

Long-range anti-infantry

Single-model marksman used to bleed enemy infantry from range.

InfantryLate-game tech

Stoßtruppen Squad

Elite infantry

Elite late-game infantry with high combat power.

VehiclesHeadquarters

Kettenkrad Recon Vehicle

Recon / capture

Early scouting vehicle used for vision and map-control utility.

VehiclesLuftwaffe Kompanie

221 Scout Car

Recon vehicle

Light scouting vehicle with extended sight.

VehiclesLuftwaffe Kompanie

Wirbelwind Flakpanzer

Anti-infantry / anti-air

Anti-aircraft tank effective against infantry and aircraft.

VehiclesLuftwaffe Kompanie

Marder III M Tank Destroyer

Tank destroyer

Long-range anti-vehicle platform with low durability.

VehiclesMid-game tech

StuG III G Assault Gun

Armored anti-tank support

Low-profile direct-fire armored support focused on vehicle combat.

VehiclesPanzer Kompanie

Panzer IV Medium Tank

Medium tank

Standard Wehrmacht medium tank and a flexible late-game armored core.

VehiclesPanzer Kompanie

Brummbär

Heavy assault gun

Heavy assault vehicle intended to break infantry and fortified positions.

Team WeaponsInfanterie Kompanie

MG 42 Machine Gun Team

Suppression

Powerful set-up HMG that defines many Wehrmacht defensive openings.

Team WeaponsInfanterie Kompanie

GrW 34 Mortar Team

Indirect fire

Indirect support against infantry, buildings and team weapons.

Team WeaponsLuftwaffe Kompanie

Flak 30 Anti-aircraft Gun Team

Anti-air / anti-infantry

Set-up light anti-aircraft gun with strong light-target pressure.

Team WeaponsMid-game tech

Pak 40 Anti-tank Gun Team

Anti-tank

Dedicated anti-tank gun used to protect the line from armored pushes.

Defenses & TechConstruction

Concrete Bunker

Fortification

Durable bunker chassis with multiple upgrade paths depending on tech and Battlegroup.

Defenses & TechBunker upgrade

Medical Bunker

Healing support

Forward medical sustainment.

Defenses & TechBunker upgrade

HMG Bunker

Static suppression

Fixed machine-gun defense.

Defenses & TechProduction buildings

Officer Quarters

Veterancy tech

Improves the veterancy level of units produced by the associated building.

Battlegroup units are listed separately because their availability depends on the doctrine you choose.

Wehrmacht battlegroups

Seven to choose from: three in the base game and four from DLC packs.