CGNCROGIN GAMING NETWORKONE NETWORK. ENDLESS ADVENTURES.VIEW ON STEAM ↗
Over The Top WWI battle with soldiers fighting around a destroyed position

CGN // WESTERN FRONT FIELD GUIDE

THE FRONT LINE
NEVER STAYS STILL.

Pick a role, rally your squad, and fight through fully destructible battlefields where 200 players, tanks, aircraft, artillery, and pure chaos collide.

SCROLL TO DEPLOY
FULLY DESTRUCTIBLEDIG ANYWHERE200-PLAYER BATTLESWORKSHOP SUPPORTFULL MAP EDITOR

ABOUT THE GAME

WAR IS A
SANDBOX.

Over The Top: WWI is an action game built around battlefields that can be blown apart, dug through, and reshaped while the fight is still raging.

Fortifications collapse. Explosions carve new sightlines. Trenches become routes, traps, and cover. Every match turns the map into a record of the battle that just happened.

MAR 06, 2026RELEASE DATE
FLYING SQUIRRELDEVELOPER
GG PUBLISHINGPUBLISHER
French soldiers fight through smoke and fire in Over The Top WWI
“PLANS RARELY SURVIVE
FIRST CONTACT.

02 // CLASS COMMAND

KNOW YOUR
JOB.

All three nations share eight functional roles. Weapon models vary by faction, but the job your team needs from each class remains the same.

Official Over The Top WWI gameplay
CLASS 01 // COMMANDOFFICER
DIFFICULTY HIGHRANGE MIXEDPRIORITY COMMAND

You are a mobile team spawn and the battlefield’s support coordinator. Staying alive in an aggressive, protected position is more valuable than chasing kills.

CORE JOB

  • Keep a safe forward spawn position alive
  • Use smoke and call-ins to open routes
  • Reveal threats and coordinate pushes

BEST PRACTICE

  • Think 10–20 seconds ahead of your team
  • Use the charge buff as smoke blooms
  • Rotate directional strikes away from friendlies

EARN FASTER

  • Capture and defend active objectives
  • Spot enemies and support team actions
  • Stay useful instead of taking low-value duels

AVOID THIS

Leading the first wave, wasting your mobile spawn, or dropping artillery into your own push.

RECOMMENDED PERKSDIE HARD SOLDIER · HEALER · LIGHT FOOTED

Class advice reflects the March 2026 launch-era role system. Balance and equipment can change; verify current patch notes before treating exact numbers as permanent.

03 // XP + UNLOCK PLAN

PROGRESS
WITH PURPOSE.

XP unlocks shared passive perks. Officer call-in credits are separate: they regenerate and grow through objective scoring during a match.

THE FASTEST RELIABLE ROUTE

PLAY THE OBJECTIVE.
STACK USEFUL ACTIONS.

  1. 01Fight inside the active sectorCapture and defense scoring adds value while you earn kills and assists.
  2. 02Use your class tools constantlyBuild, revive, spot, repair, drive, and support—the game rewards productive battlefield actions.
  3. 03Stay alive long enough to contributeRepeated low-value charges cost tickets and erase time you could spend scoring.
  4. 04Practice offline if servers are quietAccount progression carries over, so learning maps and kits still moves the bar.
PERKEFFECTBEST FIRST USECOST
DIE HARD SOLDIER−25% environmental and explosion damageUniversal survival baselineSTARTER
LIGHT FOOTED+7% movement speedRifleman · Stormtrooper · Sniper300 XP
MECHANIC+15% vehicle speed; −15% heavy-weapon overheatArmoured Cavalry · vehicle crews300 XP
HEALER+200% revive speed and revived healthOfficer · frontline support300 XP
BOMBARDIER+20% grenade range and damageStormtrooper · Specialist300 XP
EARTHWORM+10% dig speed; +25% build speedEngineer—first specialist unlock300 XP
GENERAL INFANTRY

DIE HARD → LIGHT FOOTED → HEALER

Survive the shelling, reach cover faster, then turn trench revives into sustained pressure.

ENGINEER MAIN

DIE HARD → EARTHWORM → HEALER

Stay alive around exposed construction, build faster, and rescue teammates inside your fortifications.

VEHICLE / HEAVY

DIE HARD → MECHANIC → BOMBARDIER

Reduce explosive punishment, improve machine performance, then add stronger area clearing.

NO FAKE SHORTCUTS

There is no sourced “one trick” that beats consistent objective play plus class actions. The best grind is a productive loop: score the sector, use the kit, survive, repeat.

RANGE SCHOOL // LIVE ROUNDS

BULLET DROP
IS NOT DAMAGE DROPOFF.

Projectiles travel and fall over distance. Separately, weapon damage can decrease across its listed dropoff range. A round can land exactly where you intended and still hit for less damage because it arrived beyond the weapon’s strongest band.

01 // FIND THE RANGE

USE THE OBJECTIVE MARKER

Read the distance shown on objectives or known terrain. At ordinary trench ranges, aim normally. As distance grows, move the sight picture above the intended impact point.

02 // BUILD A HOLD

WATCH THE FIRST IMPACT

Fire one controlled shot and use dust, sparks, or a visible hit to judge elevation. If it lands low, hold higher; if the target is moving, add lead in the direction of travel as well.

03 // KEEP ONE RIFLE

TRAJECTORIES FEEL DIFFERENT

Learn a favorite rifle or scoped rifle before swapping constantly. Different weapons have different useful ranges and damage-dropoff bands, so one memorized hold does not fit every gun.

04 // MG CORRECTION

WALK BURSTS ONTO TARGET

Machine-gun rounds now follow the game’s updated bullet system rather than always firing unnaturally straight. Use short bursts, observe the beaten zone, correct elevation, then suppress.

RIFLEMANCenter mass first

At long range, a small elevation correction is more reliable than forcing headshots with an unfamiliar rifle.

SNIPERHold, observe, refine

Use the scope to read the miss, adjust vertically for drop and horizontally for movement, then repeat from a new position.

HEAVY GUNNERCorrect the beaten zone

Your tracers and impacts show where the stream is landing. Burst control keeps the correction readable and manages heat.

The game does not publish a universal meter-by-meter hold chart for every weapon. Treat these as field methods, and recheck after gunplay patches.

04 // SANDBOX OF DESTRUCTION

RESHAPE
THE WAR.

Blow up terrain, dig new routes, collapse buildings, and destroy fortifications. Permanent destruction changes cover, movement, and sightlines for everyone still fighting.

  • 01DIG ANYWHERECreate trenches and fighting positions in the terrain.
  • 02DESTROY EVERYTHINGBreak structures, defenses, and battlefield cover.
  • 03BUILD YOUR OWN FRONTUse the full map editor and share battlegrounds through Steam Workshop.
Flamethrower troops attack a trench in Over The Top WWIIN-GAME SCREENSHOT // OFFICIAL STEAM MEDIA

05 // A BOMBASTIC ARSENAL

BRING
EVERYTHING.

Historical weapons meet experimental machines and an intentionally unruly sandbox.

INFANTRY

RIFLES · MACHINE GUNS · SHOVELS

Fight from first or third person with the weapons of the line troops—and whatever else is close enough to swing.

HEAVY SUPPORT

ARTILLERY · GAS · DYNAMITE

Break the stalemate with area denial, demolition, and firepower built to erase strongpoints.

VEHICLES

TANKS · AIRPLANES · EXPERIMENTS

Crew large vehicles together, take to the air, and field machines designed for a rapidly changing war.

MORALE ISSUE

BAGPIPES · BAGUETTES

Because the battlefield is grim enough already: boost morale with a bagpipe or settle matters with bread.

06 // SOURCES + PATCH CHECK

VERIFY THE
INTEL.

Official sources establish the game’s features. Detailed class tactics and perk recommendations are cross-checked against current launch-era player guides.