
CGN // WESTERN FRONT FIELD GUIDE
THE WESTERN FRONT
FIELD GUIDE.
Classes, perks, maps, vehicles and patch news for Flying Squirrel's destructible First World War shooter, now with four armies.
Checked Sep 26, 2026
IRON TIDES
IS NEXT.
Flying Squirrel announced its next update on September 26: coastal battles. Before that, the September 4 patch reworked how bots fight, and the free U.S. Expeditionary Forces update on August 20 added a fourth army and a true first-person mode. The cards below come from the developer's Steam posts.
Two coastal maps, a motorboat, new cannons, climbable ladders, and a sailor and marine uniform pack. No release date yet.
WHAT'S IN IRON TIDES →ABOUT
THE GAME.
Over The Top: WWI is an action game built around battlefields that can be blown apart, dug through, and reshaped while the fight is still raging.
Fortifications collapse. Explosions carve new sightlines. Trenches become routes, traps, and cover. Every match turns the map into a record of the battle that just happened.
THE EIGHT
CLASSES.
All four armies share eight functional roles. Weapon models vary by faction, but the job your team needs from each class remains the same.

You are a mobile team spawn and the battlefield’s support coordinator. Staying alive in an aggressive, protected position is more valuable than chasing kills.
CORE JOB
- Keep a safe forward spawn position alive
- Use smoke and call-ins to open routes
- Reveal threats and coordinate pushes
BEST PRACTICE
- Think 10–20 seconds ahead of your team
- Use the charge buff as smoke blooms
- Rotate directional strikes away from friendlies
EARN FASTER
- Capture and defend active objectives
- Spot enemies and support team actions
- Stay useful instead of taking low-value duels
AVOID THIS
Leading the first wave, wasting your mobile spawn, or dropping artillery into your own push.
Class advice was written for the spring 2026 version. Since then an LMG class was added (April), and every class got an American version (August). Check current patch notes before treating exact numbers as permanent.
XP AND
PERKS.
XP unlocks shared passive perks. Officer call-in credits are separate: they regenerate and grow through objective scoring during a match.
PLAY THE OBJECTIVE.
STACK USEFUL ACTIONS.
- 01Fight inside the active sectorCapture and defense scoring adds value while you earn kills and assists.
- 02Use your class tools constantlyBuild, revive, spot, repair, drive, and support—the game rewards productive battlefield actions.
- 03Stay alive long enough to contributeRepeated low-value charges cost tickets and erase time you could spend scoring.
- 04Practice offline if servers are quietAccount progression carries over, so learning maps and kits still moves the bar.
DIE HARD → LIGHT FOOTED → HEALER
Survive the shelling, reach cover faster, then turn trench revives into sustained pressure.
DIE HARD → EARTHWORM → HEALER
Stay alive around exposed construction, build faster, and rescue teammates inside your fortifications.
DIE HARD → MECHANIC → BOMBARDIER
Reduce explosive punishment, improve machine performance, then add stronger area clearing.
There is no sourced “one trick” that beats consistent objective play plus class actions. The best grind is a productive loop: score the sector, use the kit, survive, repeat.
Bullet drop, range and weapon handling are in the combat guide.
DIG, BUILD,
DESTROY.
Blow up terrain, dig new routes, collapse buildings, and destroy fortifications. Permanent destruction changes cover, movement, and sightlines for everyone still fighting.
- 01DIG ANYWHERECreate trenches and fighting positions in the terrain.
- 02DESTROY EVERYTHINGBreak structures, defenses, and battlefield cover.
- 03BUILD YOUR OWN FRONTUse the full map editor and share battlegrounds through Steam Workshop.
IN-GAME SCREENSHOT // OFFICIAL STEAM MEDIAWEAPONS AND
VEHICLES.
Historical weapons meet experimental machines and an intentionally unruly sandbox.
RIFLES · MACHINE GUNS · SHOVELS
Fight from first or third person with the weapons of the line troops—and whatever else is close enough to swing.
ARTILLERY · GAS · DYNAMITE
Break the stalemate with area denial, demolition, and firepower built to erase strongpoints.
TANKS · AIRPLANES · EXPERIMENTS
Crew large vehicles together, take to the air, and field machines designed for a rapidly changing war.
BAGPIPES · BAGUETTES
Because the battlefield is grim enough already: boost morale with a bagpipe or settle matters with bread.
IN-GAME
SCREENSHOTS.
No cinematic treatment here. These official screenshots show the interface, character models, trenches, vehicles, destruction, and battlefield scale as presented in gameplay.
First-person weapons, packed infantry, smoke, casualties, and trench geometry show the close-range chaos players actually navigate.
OFFICIAL STEAM SCREENSHOT ARCHIVE SELECT A SCENE · CLICK MAIN IMAGE FOR FULL VIEW
WHERE THIS
COMES FROM.
Official sources establish the game’s features. Class tactics and perk values come from player guides written around launch.