
Expeditions
Prepare before you leave Speranza.
Closed September 29, 08:00 UTCExpedition 5 was the last one until early 2027
- The departure window opened September 8 at 11:00 UTC and closed September 29 at 08:00 UTC (10:00 CEST, 01:00 PT). Embark's plan was that everyone who signed up departs on September 29.
- Finishing the Caravan wasn't signing up. You had to sign up during the window, and there was no Last Call this time.
- If you signed up but your departure doesn't look right, contact Embark support.
Sources: The 5th Expedition (Aug 21) · Update 1.47.0 (Sep 22)
How an Expedition works
Expeditions are personal progression you complete in order. Build the Caravan any time after your previous Expedition (or right away if it's your first), then sign up and finish the challenge during an Expedition window to get the rewards. Your character departs, and you start over with lasting bonuses.
What changed for Expedition 5
Quest resets are optional: you can keep your quest progress. If you do, the Hullcracker blueprint (normally quest-only) comes from other sources. The window grew from two weeks to three, and there's no Last Call.
Rewards
The complete Zenith Outfit, mystery rewards, and +12 stash space (up to 60). Bonus skill points from Expeditions cap at 15, with catch-up for missed points (tied to stash value) from your second Expedition on. The consecutive buffs (XP, Scrappy materials, repair value) cap at three levels.
After September 29
Expeditions pause while Embark reworks departure windows, rewards and new-player access. Your consecutive buffs persist during the pause. Caravans reset, and partly finished ones turn into Ermal Vouchers of equal value, which you can spend on Ermal's offers or sell for Coin.