Before You Launch
Pick one main objective. Empty junk from your inventory, repair what matters, carry enough healing and ammo for the plan, and leave space for loot. A run with no purpose usually becomes an expensive walk.
Survival, combat and extraction fundamentals for every run.
Noise is information. After a loud ARC fight, assume another Raider may already be moving toward you.
Once the objective is done, the run is already a win. You do not need one more container.
Pick one main objective. Empty junk from your inventory, repair what matters, carry enough healing and ammo for the plan, and leave space for loot. A run with no purpose usually becomes an expensive walk.
Quest items, Workshop bottlenecks and rare components should beat low-value filler. Learn what your next upgrades need so you can make decisions quickly.
Use protected inventory slots for the item that would hurt most to lose. If you finish an important quest step or find a rare bottleneck, consider extracting early.
Conditions can radically change visibility, ARC presence and loot opportunity. Check the current condition before launching and adjust your route rather than playing every map the same way.
Gunfire, ARC alerts, explosions, ziplines and extraction activity tell other Raiders where something is happening. After a loud fight, assume somebody else may be moving toward you.
ARC machines punish long exposed peeks. Use hard cover, break line of sight, watch attack tells, then re-peek from another angle instead of standing still and trading damage.
Blue means patrol, yellow means alerted/investigating, and red means the machine has acquired a target. That lets you judge whether you can slip past or whether the fight has already started.
Bright yellow parts are weak points. Dark armored plating needs meaningful ARC armor penetration. White plating is less protected. Shooting the right part saves ammo and shortens fights.
The squad that starts a fight does not have to be the squad that finishes it. If two groups are already engaged, decide whether joining actually helps your objective or only adds risk.
Keep enough stamina to escape a bad position. Burning your entire bar to reach loot leaves nothing for the fight or retreat that follows.
Main extracts attract attention and available exits become more limited as the round develops. Plan your route before the last few minutes instead of sprinting across the map with no backup.
A Raider Hatch can offer another way out when you have the required key. Treat hatch access as part of route planning, not an emergency idea you remember at the last second.
If the important item is already in your bag, the quest is done or your resources are running low, the run may already be a win. Greed kills more good runs than mediocre loot does.
Move quietly, avoid unnecessary fights and use your small footprint. Solos usually get more value from information and disengagement than from trying to win every gunfight.
Call targets, share healing/ammo, avoid stacking the exact same angle and decide who is looting while someone watches. Three players staring into one crate are three easy targets.
A dead machine or Raider is bait until the area is quiet. Heal, reload, listen, clear likely angles, then loot.
Choose the resource category first, then pick the map/area that naturally produces that container type. Leave once the required material is protected or extracted.
Resource finder →Match the recipe family to its likely container type, favor Major Map Conditions when practical, and remember the blueprint is worthless until you extract with it.
Blueprint notes →Build the run around one or two active challenges instead of trying to force all five into a single extraction. Your best extracted score is what matters.
Trials brief →