Maps & Locations
Where to go, what each map is good for, and what changes the run.
Pendola Pass and the Frigate
- Pendola Pass is a new map beyond the mountains that ring the Rust Belt: an old Italian village and Exodus transport hub with a supermarket, a town square, an observatory, a buried train depot, and a fallen Emperor with rare tech inside. Expect flash freezes.
- The Frigate is a huge ARC vessel sent to patrol the area. Board it, work through its passages and locked paths, and decide whether to work with the other Raiders on board or fight them.
- Frozen Trail also adds a new map condition. Night Raids, Hidden Bunker, Locked Gate and the Frigate are left out of the PvE matchmaking test (Oct 13–20).
Sources: Frozen Trail First Look (Sep 23) · PvE toggle test (Sep 24)
The six maps at a glance
Open a map for its points of interest, ARC, resource routes and quest spots.
| Map | Best for | Conditions to watch | Field note |
|---|---|---|---|
| Dam BattlegroundsBroken lowlands, research sites, industrial facilities and the Dam itself. | Great all-round learning map. Industrial/research areas are good for mechanical and electrical materials; medical spaces are better for healing supplies. High-value locked rooms and the Controlled Access Zone can be worth planning around. | Matriarch, Harvester, Night Raid, Electromagnetic Storm and other rotating conditions can appear. | High-value locked rooms and the Controlled Access Zone are worth planning around when your keys line up. |
| Buried CityDense streets, apartments, pharmacies, stations and vertical urban routes. | Strong for residential valuables, food and quest items; pharmacies/medical locations are natural places to hunt medical supplies. Dense buildings also make it easier to chain containers without crossing huge open areas. | Bird City, Hurricane, Uncovered Caches and other rotating conditions can change the value of a run. | Dense buildings let you chain containers quickly, but vertical routes make audio awareness important. |
| SpaceportHuge industrial/transport complex with warehouses, towers and long exposed transitions. | One of the better places to hunt industrial/electrical materials, weapon-support components and high-value secured rooms. Warehouse and control areas reward players who know the interior routes. | Launch Tower Loot, Harvester, Hidden Bunker, Close Scrutiny and Uncovered Caches rotate here. | Warehouse and control interiors reward players who learn the safest transitions between exposed areas. |
| The Blue GateSloped terrain, villages, secured facilities and underground access. | Good mix of industrial, security and quest-driven loot. Locked Gate and secured rooms make keys especially relevant. Plan routes around exposed slopes rather than walking the skyline. | Locked Gate, Night Raid, Harvester and Uncovered Caches can appear. | Keys matter here. Move below the skyline when possible and use terrain to break long sightlines. |
| Stella MontisIndoor, close-quarters maze with medical, archive, business and research spaces. | Excellent for dense container runs and indoor ARC salvage. Medical areas naturally favor medical loot, while research/admin spaces are better for technical materials. Small ARC are plentiful indoors. | Night Raid and other conditions can radically change visibility and player traffic. | Medical areas favor recovery supplies; research and admin spaces are better for technical materials. |
| Riven TidesCoastal resort/industrial terrain with beaches, vertical POIs and long sightlines. | Beachcombing makes the coastline uniquely valuable when active. The map also supports technical/industrial loot around built-up facilities while open areas favor long-range awareness. | Beachcombing and Prospecting Probes are especially worth checking before launching. | Beachcombing makes the coastline valuable when active. Open ground rewards long-range awareness. |
LIVE SURFACE CONDITIONS
Official conditions ↗
Topside right now
Schedules differ by region; the in-game schedule for your region is the final word.
Checking the current regional map schedule. Conditions are shown only after a live source confirms them.
Looking for something?
These are practical starting points, not guaranteed spawns. Loot follows zone and container types, so use the map’s marked area categories and current conditions.
Industrial / ElectricalSpaceport, Dam, Blue Gate
MedicalBuried City, Stella Montis
Residential / ValuablesBuried City, Riven Tides
ARC SalvageStella Montis for small ARC; high-risk zones on Dam/Blue Gate for heavy ARC
