
C.A.M.P. & pets
How building works since the 2025 C.A.M.P. Revamp, what a working camp needs, and how pets, allies and vendors fit in.
Build rules since September 2025
The C.A.M.P. Revamp brought over the relaxed rules from Fallout Worlds. Items still snap the old way if you want them to, but they no longer have to:
- Walls can go below the floor, and upper floors can attach to walls without a staircase.
- You can over-snap walls to get wallpaper on both sides.
- Items that used to need a foundation don't, and removing a piece no longer strands part of a build.
- Most items can be placed freely, even in mid-air.
- Power cables can cross other objects.
- Blueprints can hold intersecting, floating or unsupported pieces.
Still need the ground: crops, resource extractors, and anything that needs water.
The Workshop menu
Workshop 2.0 groups thousands of items into main categories with subcategories: C.A.M.P. Pieces, Defense, Power, Lights, Resources, Utility, Furniture, Decorations, Wall Décor, Storage, Structure and Dwellers (allies, pets and pet furniture), plus Recent and History (new, blueprinted, stored). A Quests tab appears when an active quest needs you to build something.
Filter by Buildable, Unlockable or Known. On keyboard, Shift + WASD moves through menus faster; on controller, the bumpers switch categories.
Modify menu
- Edit: move, store or scrap placed items.
- Wallpapers: add or remove.
- Locks: doors, generators and resource collectors, so other players can't take from them.
- Blueprints: save a build and place it again, even after moving camp.
- Replace: swap a placed item for another without scrapping and rebuilding.
What a working camp needs
CGN checklist
| Item | Why | Tip |
|---|---|---|
| Stash box | Your shared storage across the world | Armor weighs less in the stash since March 2026, so it's the place for spare sets |
| Workbenches | Weapons, Armor, Tinker's, Power Armor station, Cooking station | Legendary mods attach at the Weapons and Armor benches and are crafted at the Tinker's |
| Water | Clean water for humans and for cooking | Water purifiers must sit in water; the teal sink makes water but can't go in a Shelter |
| Crops & extractors | Food and a trickle of materials | Both need the ground; extractors need a resource deposit |
| Power | Runs purifiers, extractors, lights and turrets | Lock your generators |
| Defenses | Turrets and traps guard the camp while you're away | Home Defense boosts turret damage |
| Bed | Sleeping gives Well Rested | The Homebody card adds +2 AGI to Well Rested |
Every camp has a build budget shown in the Workshop. Shelters are separate instanced interiors you build inside, with their own space; C.A.M.P. Pets can't go in Shelters.
Pets and allies
C.A.M.P. Pets (since December 2024) live at your camp. Place a cat bed or doghouse from the Dwellers tab to spawn one. They wander, use their own furniture, and now and then bring you an item (Pet Treasure). Interact to give commands and pet them, dress them in collars made at the Armor Workbench, and rename them; only you see the name.
- You can have one pet and one ally at your camp at the same time.
- Species so far: dog, cat, radhog (Burning Springs, December 2025) and deathclaw (a paid store bundle, June 2026).
- C.A.M.P. Pets don't follow you into the world, and they don't go into Shelters.
Vendors and visitors
Vending machines let other players buy from you while you're away. The vendor history log shows who bought what. Other players can visit, submit and rate camps through the Best Builds feature, added in September 2024.
Bethesda runs C.A.M.P. contests from time to time. The Slasher C.A.M.P. Contest runs October 2–26, 2026. Calendar.

Weather stations
A Weather Control Station changes the weather at your camp, and that weather counts for fishing: rain for regional fish and axolotls, radstorms for glowing fish. Season 26 has a Blood Moon version.
Fallout 1st camp items
Paid membership
Survival Tent
A second placeable fast-travel point with a stash, sleeping bag and basic needs.
Scrapbox
Unlimited storage for crafting components, separate from your stash.
Ammo Box
Unlimited storage for stackable ammo. Fusion and Plasma Cores can't go in it.
Full membership details on the regions & farming page and at fallout.bethesda.net ↗.