Act 1 · 13 collectibles
Act 1 collectibles
Four short chapters, all on or beside the main path.
Act 1: 13 collectibles
The most linear act and the shortest list. Everything is on or just off the main path, so most of it is a matter of not rushing past it.
Also in this act: the full Act 1 route. Entries are in route order inside each chapter.
0 of 13 collectibles found in Act 1
Chapter 1 · Emergence 3 collectibles
Video route: OhNoNotAddy (YouTube) ↗
-
- When
- Right after the first fight where small enemies can only be meleed, and the short cutscene that follows.
- Route
When control comes back, look to your right.
- Pickup
- On the ground beside the emergence hole, in front of a newsstand kiosk.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- Underground in the maintenance tunnels, after the street fighting.
- Route
- Follow the tunnel corridor until an opening appears on your left.
- Step into the opening.
- Pickup
- On the floor beside a body, lit by a flashlight.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- Back on the street heading for the police station, after you free the civilian trapped under a stone pillar and beat the next group.
- Route
- Go down the steps and cross the street to the shop marked Cafe and Bakery.
- Go in and head left toward the back; the kitchen door is beside the counter.
- Walk through into the kitchen.
- Pickup
- On a kitchen countertop.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
Chapter 2 · Survival of the Fittest 4 collectibles
Video route: OhNoNotAddy (YouTube) ↗
-
- When
- At the start of the chapter, inside the police station.
- Route
- Take the opening on your left and stay on the left side.
- Walk to the back wall.
- Pickup
- On a desk near the back wall, on the right side of the desk.
The three guides describe the same desk area in slightly different words (a left-hand desk, tables on the left, the east side of the bullpen).
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- Further through the station, once you pass the double doors.
- Route
Go through the double doors into the Chief's office (the tactical operations room).
- Pickup
- On the floor just below the dead Chief, who is hung on the wall.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- At the recruitment center where civilians are sheltering, after the big gun battle in the courtyard out front.
- Route
- Go inside; a wall of large COG emblems is straight ahead.
- Walk behind the reception desk that sits in front of that wall.
- Pickup
- On the desk against the wall.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- Straight after the pamphlet, in the same recruitment room.
- Route
From the pamphlet, turn right to the row of pilot helmets.
- Pickup
- The third helmet from the left in the row.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
Chapter 3 · A Gear in Need 2 collectibles
Video route: OhNoNotAddy (YouTube) ↗
-
- When
- At the Try 'N Save supermarket, once you can hear gunfire inside, on your way to help the Gear with the machine gun.
- Route
- Circle round to the delivery area at the back; a group of small enemies attacks there.
- After you clear them, walk through the warehouse to the back and into the second room.
- Veer left of the storage shelves in the middle of the room.
- Pickup
- On the floor, spilled across the ground.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- After you finish defending the supermarket and the cutscene with Tai (the one where Marcus gets his scar) plays.
- Route
When control returns, stay in the supermarket and look down and to the left.
- Pickup
- Sticking out of a dead soldier on the ground, in front of a hardware sign.
It is right beside where you regain control, so grab it before you walk out.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
Chapter 4 · Back in the Fold 4 collectibles
Video route: OhNoNotAddy (YouTube) ↗
-
- When
- At the start of the chapter, while you walk down the street with the squad.
- Route
- Keep to the right side of the street until you see a vertical 'Bar & Lounge' sign.
- Look into the wide alley on the right.
- Pickup
- On a doorstep at the right side of the alley (two guides call it a low staircase).
The in-game name is one word, 'Frontpage'. Other guides write it 'Front Page'.
Also written: Front Page of the Tyran Chronicle.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- After you leave a building and come out in front of Landa Memorial.
- Route
- Go down the small set of steps and turn right.
- Follow the path down the right-hand side.
- Pickup
- On a graffiti-covered wall on your right, near a red Major Burger van.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- After the fight outside the medical center, where the Elite Grenadiers with shotguns first show up.
- Route
- Go into the medical center when it is safe.
- Follow the short corridor round into a small office area.
- Pickup
- On a desk on your right (the reception desk).
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- After the courtyard fight where you learn to shut emergence holes with a grenade.
- Route
- Leave the courtyard heading forward, bearing slightly right toward the park entrance.
- Turn left before the entrance.
- Pickup
- Beside a dead soldier at the back of a police car, just outside the park.
TechWiser spells the surname Russo. The in-game War Journal reads Rosso.
Also written: COG Tags of Private Brick Russo.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
How this act was checked
Item names were read off the in-game War Journal in a first-hand playthrough, and each location was compared across guides. Directions are written in our own words and have not been re-tested by us in the game. Where guides disagree the entry says so. Last checked October 7, 2026.