EE-DAYCGN GUIDE CGN ↗

Supply Caches · 36 stations · checked Oct 7, 2026

Supply Caches

The 36 stations by act, how mods and slots get there, and what Quartermaster really asks for.

Supply Caches and Quartermaster

A Supply Cache is a station in the campaign where you restock ammo, swap weapons and fit mods. Weapons you pick up, COG or Locust, are added to what you can equip there. A weapon can carry up to four modifiers. The mods and slots come from Hard Cases and side missions. In Horde Siege caches cost Energy, but they are a separate system.

Two different things. There are 36 cache stations to find in the campaign (the Journal lists them as Supply Caches Found). The achievement Quartermaster is worded by Xbox as “unlock all Supply Cache items in the Campaign”. That is a count of items, not stations, and nobody has published the full item list. Visiting all 36 stations does not prove you have it.

What players report about Quartermaster

  • The achievement shows a percentage. Several players report being stuck at 92% after everything else was done, with the Turret and the Decoy not appearing in the cache.
  • One player says a title in the weapon list read 12 of 13 items, and picking up the Torque Bow they had missed completed it. They say everything should be unlocked by Act 3, Chapter 5, where the Torque Bow first appears. A weapon you have not seen at the cache shows a yellow mark beside its name.
  • Another says replaying Act 2, Chapter 1 on Casual made it unlock during the cutscene into Chapter 2. A third replayed several missions without it unlocking. These are player reports from the first days after launch, not official fixes.

Sources: Xbox Wire achievement list ↗, TrueAchievements forum thread ↗, e-day.wiki Supply Caches ↗, Gamer Social Club review ↗. The thread is anecdotal.

Act 2 11 stations

Chapter 2 · Hold the Line 9

Part 1 2

Part 2 4

Part 3 3

Chapter 3 · No Gear Left Behind 1

Chapter 5 · Overrun 1

Act 3 8 stations

Chapter 1 · Stranded 2

Chapter 2 · Enemy Lines 2

Chapter 3 · Last Foothold 2

Chapter 4 · The Convoy 1

Chapter 6 · Desperate Measures 1

Act 4 13 stations

Chapter 1 · Hope and Ruin 4

  • Hope and Ruin

    Confidence: medium · Sources: e-day.wiki

  • Hope and Ruin

    Confidence: medium · Sources: e-day.wiki

  • Hope and Ruin

    Confidence: medium · Sources: e-day.wiki

  • Hope and Ruin

    Confidence: medium · Sources: e-day.wiki

Chapter 2 · Technical Difficulties 2

  • Technical Difficulties

    Confidence: medium · Sources: e-day.wiki

  • Technical Difficulties

    Confidence: medium · Sources: e-day.wiki

Chapter 3 · Tough as Nails 2

  • Tough as Nails

    Confidence: medium · Sources: e-day.wiki

  • Tough as Nails

    Confidence: medium · Sources: e-day.wiki

Chapter 5 · Paths Diverge 4

  • Paths Diverge

    Confidence: low · Sources: e-day.wiki

  • Paths Diverge

    Confidence: low · Sources: e-day.wiki

  • Paths Diverge

    Confidence: low · Sources: e-day.wiki

  • Paths Diverge

    Confidence: low · Sources: e-day.wiki

Chapter 6 · Critical Failure 1

  • Critical Failure

    Confidence: medium · Sources: e-day.wiki

Act 5 4 stations

Chapter 4 · Resolute 3

  • Resolute

    Confidence: low · Sources: e-day.wiki

  • Resolute

    Confidence: low · Sources: e-day.wiki

  • Resolute

    Confidence: low · Sources: e-day.wiki

Chapter 5 · The Fall of Kalona 1

Open to read 1 station · spoilers
  • The Fall of Kalona

    Confidence: low · Sources: e-day.wiki

Armor mods seen so far

Twenty armor mod names have been recorded in the campaign, with where creators saw each one awarded. This is a start, not the complete Quartermaster list: weapon mods, tactical gear mods (Injector, Disruptor, Stim Vaporizer, Pulse Drone) and equipment such as grenades and mines are not mapped here, and the full item pool has not been published. Treat the “where” column as a lead, not a guarantee.

Armor modWhere it was seen
Ammo ScavengerAct 2, Chapter 3: the Hard Case in the tunnel with the crashed vehicles
Best DefenseAct 2, Chapter 3: the Hard Case in the golden statue plaza
Blood MagAct 4, Chapter 1: the R.I.G.S. Experiment side mission
Deep PocketsAct 2, Chapter 2: the Lone Wolf side mission
Equipment ScavengerAct 3, Chapter 4: a Hard Case in The Convoy
ExecutionerAct 4, Chapter 6: a reward
Grab 'n GoAct 5, Chapter 1: a reward
Hardened CoverAct 2, Chapter 2: a Hard Case (one creator reports it)
Hardened ResolveAct 3, Chapter 2: a reward
Kill CreditAct 5, Chapter 2: a Hard Case
Mag TriageAct 4, Chapter 1: seen at a cafe
Melee StunnerAct 2, Chapter 2: the Lost in Translation side mission
One ShotAct 3, Chapter 3: the Rooftop Mayday side mission
Pack MuleAct 4, Chapter 6: the Hard Case by the reception counter
Proximity RegenAct 2, Chapter 3: the Hard Case on the incline
Proximity ReloadAct 2, Chapter 2: the Black Raven Down side mission
Rock SteadyAct 2, Chapter 2: a Hard Case (one creator reports it)
Salt DogAct 3, Chapter 3: the Weak Signal side mission
Smooth OperatorAct 3, Chapter 1: a reward
Stacks on StacksAct 3, Chapter 3: a reward

Source: e-day.wiki Supply Caches ↗, which links the creators’ recordings. Names were decoded from a pre-release build and matched to recordings; we have not checked them in the game.

How reliable are the stations?

The 36 count and the station list come from one aggregator (e-day.wiki) that links creators’ recordings with timestamps, and Act 2 is cross-checked against PatchCrazy’s walkthrough and Act 3 against the first-hand Gamer Social Club guide. Station descriptions in Act 4 and Act 5 rest on that one list, so they are marked low or medium confidence. Video times are as that list gives them: we have not watched them frame by frame. Last checked October 7, 2026.