EE-DAYCGN GUIDE CGN ↗

Hard Cases · 125 · checked Oct 7, 2026

All Hard Cases

The yellow equipment cases, 125 of them across Acts 2 to 5, with how to reach each one and which are easy to lose.

125 Hard Cases

Hard Cases are the yellow equipment cases hidden through the campaign. Each one opens when you interact with it and gives a weapon or armor mod, a tactical gear upgrade or an extra mod slot. You equip what you earn at a Supply Cache. Finding every one unlocks Relax. I’m the Map. (15 Gamerscore).

  • Counts by act: Act 1: 0 · Act 2: 36 · Act 3: 38 · Act 4: 46 · Act 5: 5. The game lists them by act only, not by chapter.
  • Alert and outline: a message appears when one is close, and holding LB shows its outline through walls. In map chapters they are also pinged on the map. Some markers show before you can reach them: keep going and come back.
  • Replay: replaying a chapter resets that chapter’s Hard Case discoveries in the Journal view but keeps your overall tally. If an act count is short, find which chapter you missed and replay that chapter.
  • Rewards: mods are not published anywhere official. Where a recorded run showed a named reward it is shown on the case as reported.
  • Point of no return: Hold the Line Part 2 closes when you go through the Charlie Squad gate, and the chapter ends after the Kalona Hotel and the park beside it. Cases there carry a warning, as do a few later ones (the bridge drop in The Convoy and the train at the end of Act 5, Chapter 1).

How sure are we of 125? The first-hand guide’s per-chapter lists add to 125, a second guide publishes the same per-act table, and a recording of a finished 100% save shows 125 / 125 in the Journal. One guide says 150 but has no locations behind it.

Act 2 36 Hard Cases

Chapter 2 · Hold the Line 27

Part 1 1

  • Route
    1. Leave the Last Dollar car park the way the small enemies came from and turn left on the main road.
    2. At the junction both ways are dead ends; go right and round behind the burnt-out bus.
    At the spot
    A small enemy guards it.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Part 2 18

  • Route

    Go up one floor inside the construction site.

    At the spot
    On the upper floor.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, PatchCrazy

  • Route

    Enter the car park and climb to the top level.

    At the spot
    On the top floor.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, PatchCrazy

  • Route
    1. Near a bridge, turn left before crossing.
    2. Go down some steps and follow the path to its end.
    At the spot
    At the end of the path.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Head to the bottom right of the map, south of the Amberstone facility.

    At the spot
    In a yard.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Follow the alley toward the bottom of the map.

    At the spot
    In the alley.

    Confidence: medium · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Facing the road block entrance, take the alley on your right.
    2. Climb the ladders to the next floor and shoot out the window.
    3. Hop into the room.
    At the spot
    In the room (a kitchen of an upstairs apartment).

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Find the Kalona Times building and go in.

    At the spot
    On the first floor up.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, PatchCrazy

  • Route

    From the loading bay with the Avamor tags, look across the street.

    At the spot
    Next to the kiosk.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, PatchCrazy

  • Route

    Not far from the Toy Lancer card, investigate the truck crash.

    At the spot
    Guarded by many enemies, so expect an ambush.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. From the far right of the construction site go up the steps.
    2. Follow the main road; the case is on your left.
    At the spot
    On the left of the road.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Cross the main road; the pharmacy is on your right.

    At the spot
    In front of the pharmacy.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Jump up onto the shipping container to get into the first floor of the building.

    At the spot
    In an upper room.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Go down the alley beside the loading dock.

    At the spot
    In the alley.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, PatchCrazy

  • Route

    At the 'Investigate the muster point' building, go to the right behind the pillars.

    At the spot
    Behind the pillars on the right.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Follow the main objective to the Amberstone Storage facility; the case is on the way to the objective marker.

    At the spot
    Beside the stairs on the route.
    Reward
    Armor mod slot (reported)

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Go into the underground car park across the river from the Toy Lancer card.

    At the spot
    Inside the car park.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, PatchCrazy

  • Return later
    Route
    1. Open the vault during the bank objective and walk in.
    2. Look right (the War Savings Bond is on the left).
    At the spot
    On the right side of the vault.
    Watch out
    Only reachable once the bank is part of the main objective.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, PatchCrazy

  • One-way
    Route
    1. When the objective is 'Link up with Charlie', go through the gates that were closed before.
    2. The case is to the right of the camp.
    At the spot
    On a table.
    Watch out
    Take it right after linking up. Going left past the camp is a point of no return for this part of the chapter.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, PatchCrazy

Part 3 8

  • Route

    Look in the shipping container as you walk through the camp.

    At the spot
    Inside the container.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. The library is the very large building on your right as you enter the area.
    2. Go through the park gate.
    3. Walk to the back left of the park.
    At the spot
    At the back left.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    At the hotel entrance, look to the right side.

    At the spot
    Right of the entrance.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Find the building with a pale green balcony, across from the hotel entrance.
    2. Use the rope to get up a floor.
    At the spot
    On your left as soon as you arrive on that floor.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Cross the steps in the middle of the area into the search zone.
    2. Go down and turn right into the alley; open the gate to make a shortcut.
    At the spot
    In the alley.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Return to the street that put you in the search zone and go forward.

    At the spot
    Behind a police car.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    When you reach the courtyard with the fountain, turn left.

    At the spot
    At the side.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • One-way
    Route

    Leave the hotel and drop back down to street level, before heading into the park.

    At the spot
    To the right of the car.
    Watch out
    Last chance in this chapter: after the park the chapter ends.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Chapter 3 · No Gear Left Behind 6

  • Route
    1. Near the start of the chapter, enter the tunnel full of crashed vehicles.
    2. Move forward until you see the case in the centre.
    At the spot
    Next to the central barricade.
    Reward
    Ammo Scavenger (Armor mod, reported)

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, e-day.wiki

  • Route

    Leave the tunnel with the two tags and go up the incline.

    At the spot
    On your right as you go up.
    Reward
    Proximity Regen (Armor mod, reported)

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, e-day.wiki

  • Route
    1. Beat the Locust in the plaza.
    2. Facing the statue, head right.
    At the spot
    In a corner on the right.
    Reward
    Best Defense (Armor mod, reported)

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, e-day.wiki

  • Route
    1. From the centre of the plaza take the scaffolding stairs on the right.
    2. Follow the path on the right to a shipping container.
    At the spot
    Inside the shipping container.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Go to the middle of the scaffolding and drop down toward the objective marker.

    At the spot
    On your right as you head forward.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    After the Seeder fight you talk to Captain Gray and walk through a building.

    At the spot
    Halfway through, on your left.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Chapter 5 · Overrun 3

  • Route
    1. After the warehouse fight a hole is blown in the wall opposite where you entered.
    2. Look to the right of that hole before you leave.
    At the spot
    Right of the hole.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    After the fight outside, head down into the crater full of red glow.

    At the spot
    At the bottom as you go in. Hard to miss.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Look to your right from the data pad.

    At the spot
    Near the cache, hard to miss.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Act 3 38 Hard Cases

Chapter 1 · Stranded 3

  • Route
    1. Cut through the locked gate and fight the Locust near the outpost.
    2. Keep left of where the closest enemies were and look for a downed helicopter.
    At the spot
    In front of the helicopter.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    From where you drop into the outpost over the shipping container, turn left.

    At the spot
    In front of the two stacked red containers.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Enter the sub-station and look to your left.

    At the spot
    In the corner.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Chapter 2 · Enemy Lines 8

  • Route

    Carry on forward down the main path from the Gnasher.

    At the spot
    Slightly right of the centre of the path. Hard to miss.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Go to the floor above in the underground station.

    At the spot
    Beside construction materials, behind some planks, on the right side.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    On the same upper floor, find the Supply Cache in the centre.

    At the spot
    To the left of the cache.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Climb the crashed subway cars to continue.
    2. Look to your left for a subway platform and walk onto it.
    At the spot
    At the top end of the platform, in the centre, in front of a divider.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Cross the train cars toward the main objective.

    At the spot
    On the right of the path after the crossing. Easy to spot.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Come out of the underground to the collapsed golden Gear statue.
    2. Clear the enemies, then head down to your left.
    At the spot
    Below the statue on the left.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Move toward your objective from the previous case.
    2. Look left before you turn right to go down a path.
    At the spot
    On the left, at the edge of a cliff.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Reach the Supply Cache in the sewers.

    At the spot
    Right next to the cache.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Chapter 3 · Last Foothold 12

  • Route

    From the chapter start, facing the Kalona Theatre, turn around and go left down the side of the subway entrance.

    At the spot
    In front of the pool hall.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Leave the building with the Moore tags and keep going.

    At the spot
    On the left side of the road, at its edge.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Climb over the bus, then go right up the street.

    At the spot
    On the left, against a wall.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Meet Captain Grey in the library.
    2. Go to the back left of the room with the tactical map table.
    At the spot
    At the back left.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Go to the hospital and beat the Locust there.

    At the spot
    On the roof above the entrance.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Go down the road to the right of the hospital.
    2. A Supply Cache is in front of some buildings on your left.
    At the spot
    In front of the cache, on the right, where the road turns left.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Head back toward the library and take the right through an underpass.
    2. The parking lot entrance is on your left; Marcus remarks on it.
    At the spot
    Against the back left wall.

    Expect an ambush.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Go to the Kalona Police Department, right from the parking lot entrance.
    2. At the crossroads, look right for stairs up to the Skytrain platform.
    At the spot
    On the platform.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. From the top of the library steps, go into the supermarket with the yellow sign and green lettering.
    2. Go to the back room (where a collectible was in Act 2).
    At the spot
    In the back room, guarded by a Ticker.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Shoot out the windows to get in.

    At the spot
    Inside the pharmacy.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Go right of the Locust Pistol Ammunition.
    2. By a roadblock where Gears are fighting, take the stairs down on their left.
    At the spot
    Under the roadblock above.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Go to the Kalona Hotel (the main objective).

    At the spot
    To the right of the entrance by the text guide. The screenshot shows it by sandbags against the left wall inside.

    Look both sides of the entrance area.

    Confidence: medium · Sources: Gamer Social Club, e-day.wiki

Chapter 4 · The Convoy 5

  • Route
    1. At the top of the road, look for the small courtyard on your left.
    2. Clear it, go down the steps and to the far right corner.
    At the spot
    In the back right corner.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Go up a floor on the bridge toward the control room.
    2. Cross the bridge from the left to the right.
    At the spot
    Hidden under a military truck.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • One-way
    Route
    1. Leave the control room and fight on the bridge.
    2. Before you drop through the hole in the floor, go to the end of the bridge on the left.
    At the spot
    In front of a barricade.
    Watch out
    Take it before you drop through the hole in the floor.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    You climb a rope to continue; before you do, go to the right of the ropes and behind some vehicles.

    At the spot
    On a set of crates on the left side of the road.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Back on the upper floor, climb a crate and go through a window into the control room.

    At the spot
    On the left, in the main space.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Chapter 5 · Desperate Times 5

  • Route

    Right after the beer, look to your right.

    At the spot
    At the side, to the right.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Beat the Locust outside.
    2. When the game tells you to go back inside, look left and climb a small ledge.
    At the spot
    On the left, against a chain-link fence.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Beat the Wretches inside.
    2. Crawl through the hole in the wall on your left.
    At the spot
    Directly ahead, on a chest of drawers.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Clear the Reaver and the Locust in the courtyard.
    2. Go round the courtyard on the left.
    At the spot
    Beside a stone fence.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. After the Torque Bow cutscene, take out the Tickers and climb a ledge.
    2. Before crossing the bridge on your left, look right.
    At the spot
    On the right of the path.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Chapter 6 · Desperate Measures 5

  • Route
    1. After the opening fight, head down the left side of the fort.
    2. Take the path up a few steps on your left.
    At the spot
    At the end of that path.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    From the centre, stand at the top of the steps and go left.

    At the spot
    At the end of a long walkway.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Face the main entrance with your back to the statue and go left.

    At the spot
    Behind a barrier.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. From the Torn Flag, turn round and hug the wall on the left.
    2. Go up the ledge and walk forward.
    At the spot
    On your left.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. After the snow globe, turn round facing the stairs you need to climb.
    2. Go left onto the balcony and walk to the far end.
    At the spot
    At the far end of the balcony.

    Easy to miss: the game does not show a 'hard case nearby' message here and the case does not glow.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Act 4 46 Hard Cases

Chapter 1 · Hope and Ruin 14

  • Route

    From the start of the chapter, head down the steps on the left.

    At the spot
    At the bottom, against a wall.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Go into the ruins of the cathedral.

    At the spot
    To the right of the remaining red stained-glass windows.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Come out of the back of the cathedral into the cemetery, before the gate where you split from the Commander and Michaelson.

    At the spot
    At the back right of the cemetery.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Leave the church and graveyard, head left and up the long road (a Bile Frog and Wretches are likely).

    At the spot
    At the top of the road, next to a locked gate. You may have seen it from the other side.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Go up the street behind the Regalia Hotel.
    2. Enter through the entrance on the right.
    At the spot
    In a small foyer.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Enter the hotel and take an immediate left.

    At the spot
    On the floor there.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. From the front of the Regalia Hotel look right and go up the road that climbs.
    2. Take the steps on the right to a back alley.
    At the spot
    On the floor at the far left of the alley.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Leave the hotel by the back staircase into a courtyard.

    At the spot
    To the left and at the back, on the far side of the central fountain.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Move into the big crater area and beat the Locust.
    2. The restaurant is on the right; go inside and to the right.
    At the spot
    In a back room.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. From the centre of the crater, head north-east toward the upper back right.
    2. Find the corner building with a clock face on its narrow front; Marcus points out the Kalona statue to the right.
    At the spot
    On the floor to the left of where you can see the statue.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Go to the bottom left of Kalona Square and into the ruins.

    At the spot
    At the back left.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. To leave the square, go to the top of the map area and the gate.
    2. Look left of the gate before you go through.
    At the spot
    Next to two police cars.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Beat the Locust and Reavers in the plaza.
    2. Return to the top of the slope where you entered, go left.
    At the spot
    In the back left corner, just before a roadblock.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. From the Clocktower Defense start, go left down the road.
    2. Take the alley on your left.
    At the spot
    At the back left of the alley.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Chapter 2 · Technical Difficulties 3

  • Route

    Follow the path from the start until you reach a slightly wider room with a bench in the middle.

    At the spot
    To the left of the bench.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. When you must leave the platform through the 'Exit', go up and follow the corridor round.
    2. Before you take the corridor on your left, go forward into the room ahead.
    At the spot
    In that room.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Come out of the subway and beat the Locust.
    2. Go up the steps to the yellow metal Skytrain platform and turn right.
    At the spot
    On the edge of the platform across a gap.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Chapter 3 · Tough as Nails 12

  • Route
    1. After talking to Auntie in the bar, go through the gates into the main area.
    2. Walk forward and go right, over the low wall.
    At the spot
    Just over the low wall.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Go central, forward and slightly right toward the warehouse.
    2. Take the right-hand entrance and go to the back of the room.
    3. Climb the ledges to the next floor.
    At the spot
    On the next floor where you arrive.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. From the last case, go right and out through the hole in the wall (you will likely fall to the floor below).
    2. Climb up the crates and wall to the upper path and follow it round.
    At the spot
    On a ledge.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Still on the roof, go to the back, left of the Hunt tags.
    2. Climb a small ledge.
    At the spot
    In a small loading dock.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Go back to the far right, past where the R.I.G. Component was.
    2. Take the path at the top right of the railway track area.
    At the spot
    Behind a dumpster.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Finish Special Cargo; behind the container is a helipad.

    At the spot
    On the helipad.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Needs a side objective
    Route

    Clear the carriage during the Trapped Locust objective.

    At the spot
    In the carriage.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki, GamersBeacon

  • Route

    Climb the rope near the Seradyne factory.

    At the spot
    On the platform above.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Return to the factory entrance and turn left.
    2. Go forward and up the ladder.
    At the spot
    At the top of the ladder.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Head out and into the Seradyne loading bay.

    At the spot
    Up the slope on the right.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Go to the power station to restore power and beat the enemies.
    2. Look at the truck to the left of the power station.
    At the spot
    By the driver's cab.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Drop down from the Ducaine tags and go to the back of the garage.
    2. Open the door on the right. Wretches attack.
    3. Kill them and go inside.
    At the spot
    In the windowed room beyond the door.
    Reward
    Ricochet Ammo (Striga mod, reported)

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Chapter 4 · Signals 5

  • Route
    1. Clear the fuel station, then go to the right of the car park.
    2. Find the white van and go round the back.
    At the spot
    In the side opening of the van.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Go to the back of the shop and climb the dumpster to the roof.
    2. Go round to the right.
    At the spot
    On the roof.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Continue past the fuel station to a power substation guarded by Locust.

    At the spot
    To the right of the substation area.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    After the comms tower cutscene, when you regain control, turn left.

    At the spot
    Against the wall of another building.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Take a right, then a left, to see a shooting range with a tower to the right.

    At the spot
    To the right of that tower.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Chapter 5 · Paths Diverge 4

  • Route
    1. At the end of the starting street you have to enter a warehouse.
    2. Go to the back right room.
    At the spot
    In that room.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Enter the bottom of the rail yard; the objective sends you into the building on the right.
    2. Take an immediate left all the way to the top left corner.
    At the spot
    In the top left corner.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Enter the room at the upper back left of the factory buildings.

    At the spot
    On your left as you enter.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    Go to the area where you fight the Brumak and the Spore Matrons.

    At the spot
    Collect during or after the fight.

    Confidence: medium · Sources: Gamer Social Club, e-day.wiki

Chapter 6 · Critical Failure 8

  • Route

    Go into the first building you enter at the start of the chapter.

    At the spot
    On the left.
    Reward
    Pack Mule (Armor mod, reported)

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. After the long elevator, turn right on exiting, then right again.
    2. Climb the ladder on the wall on your right.
    At the spot
    At the top of the ladder.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Outside again, cross toward the refinery.
    2. When the objective is 'enter the main building', go straight on, then take a left onto the platform past the entrance.
    At the spot
    At the edge of the platform.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. After you rejoin Reyes, leave the double doors of the upper room (a Boomer and other Locust wait).
    2. Take a right at the first chance.
    At the spot
    Along that right turn.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Go across the walkway where the Locust were and into the room opposite.
    2. At the end, a hole in the floor is on the right.
    At the spot
    On the left side.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Leave the room and follow the corridor right.
    2. Before it turns left, go forward into the small room directly ahead.
    At the spot
    To your right inside.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route

    In the room with the large green schematics, look right, past the door you must go through.

    At the spot
    On a computer console.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. In the room after the green schematics, go round the imulsion in the floor.
    2. As you come to exit, the Supply Cache is on the right.
    At the spot
    Opposite the cache (you can see it on the right as you enter).

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Act 5 5 Hard Cases

Chapter 1 · One Problem at a Time 2

  • Route

    While you search for a train to take you back to the city, listen for Marcus saying that one is facing the city. You are close.

    At the spot
    Against the wire fence beside the rails.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • One-way
    Route
    1. Before you board the train that ends the chapter, go right of where you get on.
    2. Climb the small ledge.
    At the spot
    Up on the ledge.
    Watch out
    Boarding the train ends the chapter.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Chapter 2 · Ghost Town 3

  • Route

    Follow the train track to the slope on the left that you must climb.

    At the spot
    At the top of the slope.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Take a left from the last case.
    2. Go up the road through the gap in the cracked wall.
    At the spot
    At the top of the road on the right, by a lamppost.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

  • Route
    1. Leave the hospital and dodge the mortar fire.
    2. Drop down into the crater under the bridge, which triggers a checkpoint.
    At the spot
    Just ahead of you on the right.

    Confidence: high · Sources: Gamer Social Club, e-day.wiki

Sources

Directions are our own wording, built from a first-hand guide per act and the e-day.wiki chapter lists, last checked October 7, 2026. Several entries (Hold the Line, Last Foothold) are also shown in the creators’ videos linked on the act pages.