Collectibles · 100% guide · checked Oct 7, 2026
All collectibles
Every collectible, Hard Case, side mission and Supply Cache station, with step-by-step directions and a checklist that remembers what you have found.
Your progress
Four separate counters, because the game tracks them separately. Tick items off on any page of this guide; it all adds up here. Your checks are saved in this browser only. They do not sync between devices, and clearing your browser data clears them.
Spoiler note: item names mention people and places from later in the campaign. Act 5, Chapter 5 is folded shut on every page because its entries reveal how the game ends.
What counts toward 100%
The campaign has four completion counters. A Hard Case is not a collectible, and a Supply Cache station is not an item, so each has its own total, its own achievement and its own page here.
| Counter | Total | Achievement | How the game tracks it | Our page |
|---|---|---|---|---|
| Standard collectibles | 140 | Memories From E-Day | War Journal, by act and chapter | Acts 1 to 5 |
| Hard Cases | 125 | Relax. I’m the Map. | War Journal, by act only | Hard Cases |
| Secondary objectives | 17 | Side Piece | War Journal, by act only | Side missions |
| Supply Cache stations | 36 | Quartermaster counts cache items, not stations | The Journal lists stations found; the achievement shows a percentage | Supply Caches |
The achievement For Whom The Bell Tolls asks for the Insane campaign with every side mission and every hidden item in one run. The 100% route puts all four counters in one order so you can do that without a second site open.
Totals: the Journal is reported at 140 / 17 / 125 / 36 on a finished 100% save, the per-chapter lists we checked add up to the same numbers, and a second guide publishes the same four. A few guides have quoted other numbers; none of them list the locations. See how this was checked.
Finding things faster
- Collectibles: a short chime plays when you walk near one. The Xbox Wire launch tips say the same, and mention that every one has a lore entry, some written by your squad. Hold LB (Tac-Com) to highlight nearby collectibles. In chapters with a map they show as a white star once you are in range.
- Hard Cases: a written message appears on screen when one is nearby. Hold LB and you see its outline, even behind a wall. In map chapters they are pinged on the map. A few are easy to miss: Act 3, Chapter 6 has one that gives no message and does not glow.
- Side missions: the game points you at some (a Hold X to View message) and others you stumble on. You have to accept each one when it offers. Some only appear after a nearby story objective, so an empty spot on the first visit is not a miss.
- Supply Caches: a station where you swap weapons, add mods and restock ammo. Hard Cases and side missions give the mods and slots you equip there.
- Missed one? Nothing in the campaign is lost for good, because chapters can be replayed. The warnings in this guide are about saving you a replay. The Journal lists collectibles by chapter. Hard Cases and side missions are listed by act only, and a reviewer reports that replaying a chapter resets that chapter’s local discoveries while the overall tally stays. So note which chapter a missing Hard Case is in before you replay, and collect that chapter’s items again.
- Co-op: the October 5 patch stops earlier War Journal progress and rewards being given to new players who join a game. Do not count on joining someone’s finished save to fill gaps.
Sources: Xbox Wire launch tips ↗, VGC campaign review ↗, Gamer Social Club review ↗ (Journal and replay behaviour), October 5 patch notes ↗.
Jump to a chapter
Every chapter with its counts. Open an act page for directions, or the 100% route to do everything in order.
| Chapter | Collectibles | Hard Cases | Side missions | Supply Caches | Directions |
|---|---|---|---|---|---|
| Act 1 · 1. Emergence | 3 | - | - | - | Collectibles |
| Act 1 · 2. Survival of the Fittest | 4 | - | - | - | Collectibles |
| Act 1 · 3. A Gear in Need | 2 | - | - | - | Collectibles |
| Act 1 · 4. Back in the Fold | 4 | - | - | - | Collectibles |
| Act 2 · 1. Bravo Squad | 5 | - | - | - | Collectibles |
| Act 2 · 2. Hold the Line | 27 | 27 | 7 | 9 | Collectibles |
| Act 2 · 3. No Gear Left Behind | 5 | 6 | - | 1 | Collectibles |
| Act 2 · 4. Flyboys | - | - | - | - | Collectibles |
| Act 2 · 5. Overrun | 1 | 3 | - | 1 | Collectibles |
| Act 3 · 1. Stranded | 5 | 3 | - | 2 | Collectibles |
| Act 3 · 2. Enemy Lines | 6 | 8 | - | 2 | Collectibles |
| Act 3 · 3. Last Foothold | 14 | 12 | 3 | 2 | Collectibles |
| Act 3 · 4. The Convoy | 3 | 5 | - | 1 | Collectibles |
| Act 3 · 5. Desperate Times | 5 | 5 | - | - | Collectibles |
| Act 3 · 6. Desperate Measures | 3 | 5 | - | 1 | Collectibles |
| Act 4 · 1. Hope and Ruin | 13 | 14 | 3 | 4 | Collectibles |
| Act 4 · 2. Technical Difficulties | 2 | 3 | - | 2 | Collectibles |
| Act 4 · 3. Tough as Nails | 14 | 12 | 4 | 2 | Collectibles |
| Act 4 · 4. Signals | 5 | 5 | - | - | Collectibles |
| Act 4 · 5. Paths Diverge | 2 | 4 | - | 4 | Collectibles |
| Act 4 · 6. Critical Failure | 5 | 8 | - | 1 | Collectibles |
| Act 5 · 1. One Problem at a Time | 1 | 2 | - | - | Collectibles |
| Act 5 · 2. Ghost Town | 3 | 3 | - | - | Collectibles |
| Act 5 · 3. Storm Clouds | - | - | - | - | Collectibles |
| Act 5 · 4. Resolute | 5 | - | - | 3 | Collectibles |
| Act 5 · 5. The Fall of Kalona | 3 | - | - | 1 | Collectibles |
Hold the Line is one chapter in three parts (Part 1: 3 collectibles, 1 Hard Case, 2 side missions. Part 2: 18, 18, 3. Part 3: 6, 8, 2). The table shows the whole chapter.
Map icons worth knowing
| Icon | What it is |
|---|---|
| White star | A collectible: COG Tags, documents and story items. |
| White box | A Hard Case, with weapon and tactical upgrades. Game8 describes the icon as a yellow briefcase. |
| Gear with a wrench | A Supply Cache. |
| Yellow diamond with an exclamation mark | An optional secondary objective with a reward. |
| Checkmark in a diamond | A secondary objective you’ve completed. |
| Blue star in a gear | The main objective. |
Source: TechWiser, HUD icons ↗.
How this was checked
This guide is community-sourced and cross-checked, not played through by us. Last checked October 7, 2026. What we did, so you can judge it:
- Names: read off in-game War Journal screenshots in a first-hand guide wherever one was available (all but a handful of the 140). That corrected a few spellings other guides get wrong: Frontpage of the Tyran Chronicle is one word in game, Brick Rosso (not Russo), Mark Avamor (not Avalon), Lighter Darker Opera Program, NO 80 Graffitied Poster, and the ship is the CNV Resolute. Entries we could not check show “Name not checked in game”.
- Locations: a first-hand, screenshot-based guide for each of Acts 1 to 5, compared against TechWiser, NerdStash, PatchCrazy and GamersBeacon. Directions are our own wording. Each entry lists its sources and a confidence: high means several guides agree, medium mostly agree, low means they disagree or only one describes it. Where guides disagree the entry is tagged “Guides differ” and says what each says.
- Totals: 140 collectibles (13, 38, 36, 41, 12), 125 Hard Cases (0, 36, 38, 46, 5), 17 side missions (0, 7, 3, 7, 0) and 36 Supply Cache stations (0, 11, 8, 13, 4). Chapter counts reconcile in all four. One guide quotes 150 Hard Cases; we found no location list that supports it.
- Rewards: the game does not publish a reward list. The few named rewards on this site were seen in single recorded runs and are marked as reported. Treat them as examples.
- Not covered: screenshots. We do not reuse other sites’ pictures. If you have in-game captures you are happy for us to use, send them and we will credit you.
Full source list: Gamer Social Club Act 2 Collectibles, Hard Cases and Secondary Objectives Guide ↗, TechWiser Act 2 collectibles ↗, NerdStash All Act 2 collectibles ↗, PatchCrazy All Act 2 collectable locations ↗, GamersBeacon All 140 collectibles ↗, GamersBeacon Secondary Objectives guide ↗, e-day.wiki Campaign Hard Cases ↗, e-day.wiki Campaign Supply Caches ↗. The act pages and category pages link the source for each entry.