EE-DAYCGN GUIDE CGN ↗

Act 5 · 12 collectibles

Act 5 collectibles

A fast, linear act. Chapter 5 is folded behind a spoiler warning.

Act 5: 12 collectibles

Fast and linear, with the smallest list. Chapter 3 has nothing to collect. Chapter 5 is folded shut because what is in it gives away how the game ends.

Also in this act: 5 Hard Cases, 4 Supply Cache stations, the full Act 5 route. Entries are in route order inside each chapter.

Chapter 1 · One Problem at a Time 1 collectible

  • COG Tags
    When
    When the train section ends and you are back on foot.
    Route

    You have to go through a hole in the wall. Before you do, look to the left (before the park area).

    Pickup
    On the ground, beside a body.

    Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash

Chapter 2 · Ghost Town 3 collectibles

A map is available in this chapter.

  • Guides differ COG Tags
    When
    In the first stretch of the chapter, by the train cars and shipping containers.
    Route
    1. Walk down the train track to the end, where you climb a slope on the left.
    2. Before you climb, go to the right along the train car.
    Pickup
    On a body resting against a container.

    GUIDE CONFLICT: two other guides say it is within the first few seconds: turn left toward the containers right at the start.

    Confidence: medium · Sources: Gamer Social Club, TechWiser, NerdStash

  • Story item
    When
    Inside the hospital, after you go up a floor.
    Route

    At the top of the stairs, turn right and go back on yourself along the walkway.

    Pickup
    At the end of the walkway on a medicine cabinet (the surgery room, on a desk, per one guide).

    Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash

  • COG Tags
    When
    Inside the apartment buildings during the escape, at a lookout over the burning city.
    Route
    1. Use the lift rope to reach the top floor.
    2. Turn around and look through a hole in the wall; walk round to the body.
    Pickup
    On a dead Gear in a burning room on the top floor (one guide says he is sitting in a chair).

    Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash

Chapter 3 · Storm Clouds 0 collectibles

No collectibles, Hard Cases or objectives are reported here.

No collectibles are reported in this chapter.

Chapter 4 · Resolute 5 collectibles

  • COG Tags
    When
    When you gain control aboard the ship, before the room where you meet Michaelson.
    Route
    1. Head downstairs.
    2. At the bottom there is a turn to the left and one to the right. Go left first.
    Pickup
    On the floor to your right, beside a body.

    Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash

  • Document
    When
    In the control room where you meet Michaelson and high command, while the scene plays out.
    Route

    Head left from where you enter.

    Pickup
    On a shelf cabinet in the corner of the room.

    Also written: Captain's Log CNV Resolve.

    Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash

  • Document
    When
    As you help Zee flood the dry-dock, in a workshop or boiler-room area through a set of double doors.
    Route
    1. Go forward and curve round to the left.
    2. Crawl under the generator if you need to reach the table.
    Pickup
    On a workbench among tools, on the table by the generator.

    Also written: CNV Resolve Decommissioning Plans.

    Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash

  • COG Tags
    When
    While you escort Zee to the override terminal and climb a set of ladders.
    Route

    At the top of the ladders, turn around.

    Pickup
    On a COG soldier crushed under a shutter. Go round to reach the tags.

    Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash

  • Document
    When
    In the last area, on the large yellow crane.
    Route
    1. Climb the ladder up the crane (Marcus mentions an elevator halfway up).
    2. Turn right at the top.
    Pickup
    On some crates (or a desk) at the very top.

    Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash

Chapter 5 · The Fall of Kalona 3 collectibles

Open to read 3 collectibles · spoilers

Spoilers: these items give away how the game ends.

  • COG Tags
    When
    When you arrive on the bridge, where the game tells you to look at the bodies hanging above you.
    Route
    1. Go left, round the front of the office box in the middle.
    2. Keep right, past it, to a burnt-out car.
    Pickup
    On the ground in front of the burnt-out car.

    The first-hand guide's text misprints this item's name as an earlier soldier's. The in-game list shows Alton Hau.

    Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash

  • Unlocks by itselfBefore the boss COG Tags

    Do not search for this. It is awarded automatically. After the cutscene that follows the final boss fight.

    Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash

  • Unlocks by itself COG Tags

    Do not search for this. It is awarded automatically. During the credits, after the final cutscenes.

    Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash

How this act was checked

Item names were read off the in-game War Journal in a first-hand playthrough, and each location was compared across guides. Directions are written in our own words and have not been re-tested by us in the game. Where guides disagree the entry says so. Last checked October 7, 2026.