Act 5 · 12 collectibles
Act 5 collectibles
A fast, linear act. Chapter 5 is folded behind a spoiler warning.
Act 5: 12 collectibles
Fast and linear, with the smallest list. Chapter 3 has nothing to collect. Chapter 5 is folded shut because what is in it gives away how the game ends.
Also in this act: 5 Hard Cases, 4 Supply Cache stations, the full Act 5 route. Entries are in route order inside each chapter.
0 of 12 collectibles found in Act 5
Chapter 1 · One Problem at a Time 1 collectible
-
- When
- When the train section ends and you are back on foot.
- Route
You have to go through a hole in the wall. Before you do, look to the left (before the park area).
- Pickup
- On the ground, beside a body.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
Chapter 2 · Ghost Town 3 collectibles
A map is available in this chapter.
-
- When
- In the first stretch of the chapter, by the train cars and shipping containers.
- Route
- Walk down the train track to the end, where you climb a slope on the left.
- Before you climb, go to the right along the train car.
- Pickup
- On a body resting against a container.
GUIDE CONFLICT: two other guides say it is within the first few seconds: turn left toward the containers right at the start.
Confidence: medium · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- Inside the hospital, after you go up a floor.
- Route
At the top of the stairs, turn right and go back on yourself along the walkway.
- Pickup
- At the end of the walkway on a medicine cabinet (the surgery room, on a desk, per one guide).
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- Inside the apartment buildings during the escape, at a lookout over the burning city.
- Route
- Use the lift rope to reach the top floor.
- Turn around and look through a hole in the wall; walk round to the body.
- Pickup
- On a dead Gear in a burning room on the top floor (one guide says he is sitting in a chair).
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
Chapter 3 · Storm Clouds 0 collectibles
No collectibles, Hard Cases or objectives are reported here.
No collectibles are reported in this chapter.
Chapter 4 · Resolute 5 collectibles
-
- When
- When you gain control aboard the ship, before the room where you meet Michaelson.
- Route
- Head downstairs.
- At the bottom there is a turn to the left and one to the right. Go left first.
- Pickup
- On the floor to your right, beside a body.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- In the control room where you meet Michaelson and high command, while the scene plays out.
- Route
Head left from where you enter.
- Pickup
- On a shelf cabinet in the corner of the room.
Also written: Captain's Log CNV Resolve.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- As you help Zee flood the dry-dock, in a workshop or boiler-room area through a set of double doors.
- Route
- Go forward and curve round to the left.
- Crawl under the generator if you need to reach the table.
- Pickup
- On a workbench among tools, on the table by the generator.
Also written: CNV Resolve Decommissioning Plans.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- While you escort Zee to the override terminal and climb a set of ladders.
- Route
At the top of the ladders, turn around.
- Pickup
- On a COG soldier crushed under a shutter. Go round to reach the tags.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
-
- When
- In the last area, on the large yellow crane.
- Route
- Climb the ladder up the crane (Marcus mentions an elevator halfway up).
- Turn right at the top.
- Pickup
- On some crates (or a desk) at the very top.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
Chapter 5 · The Fall of Kalona 3 collectibles
Open to read 3 collectibles · spoilers
Spoilers: these items give away how the game ends.
-
- When
- When you arrive on the bridge, where the game tells you to look at the bodies hanging above you.
- Route
- Go left, round the front of the office box in the middle.
- Keep right, past it, to a burnt-out car.
- Pickup
- On the ground in front of the burnt-out car.
The first-hand guide's text misprints this item's name as an earlier soldier's. The in-game list shows Alton Hau.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
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Do not search for this. It is awarded automatically. After the cutscene that follows the final boss fight.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
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Do not search for this. It is awarded automatically. During the credits, after the final cutscenes.
Confidence: high · Sources: Gamer Social Club, TechWiser, NerdStash
How this act was checked
Item names were read off the in-game War Journal in a first-hand playthrough, and each location was compared across guides. Directions are written in our own words and have not been re-tested by us in the game. Where guides disagree the entry says so. Last checked October 7, 2026.