Class · Base game
Druid
Shapeshifter and nature caster: earth, storm, and companions. Resource: Spirit. Core stat: Willpower. Requires Base game.
Archetypes
The main ways this class is built today.
Earth
Landslide, Pulverize, Boulder and Cataclysm: heavy single hits and big area damage.
Storm
Tornado, Storm Strike and Lightning Storm: wind and lightning, strong with the Storm Shepherd's Call Charm set.
Werewolf
Shred, Lacerate and Rabies: fast melee with damage over time.
Companions
Wolf and other companions that fight alongside you.
Strengths
- Flexible: earth, storm and beast builds all have current guides.
- Landslide is S for bossing at Maxroll and A in Mobalytics' Tower-based list.
- Ranks highly for speed farming and pushing in Icy Veins' class list.
Trade-offs
- You have to balance forms and skills; some builds are weak until the right Charm set arrives.
- Storm Shepherd's Call was redesigned and Blizzard says it is weaker than before.
Season 15 and patch 3.2.1
Blizzard's own notes are marked Patch; community reports are marked Meta.
- Patch Blizzard's note: some Druid Charm sets got quality-of-life changes and buffs; the redesigned Storm Shepherd's Call is a nerf compared with its earlier version and will be monitored.
- Patch Damage per 10 Willpower rose from 1.25% to 1.625%.
- Patch The 3.2.2 notes fix Pulverize locking a Staggered boss in place.
Legacy Uniques usable by the Druid: Arioc's Needle (two-handed polearm), In-Geom, The Furnace and Messerschmidt's Reaver, plus the four every-class Uniques.
Uniques Blizzard changed in 3.2.1
Greatstaff of the Crone, Fleshrender, Gathlen's Birthright, Might of the Ursine, Airidah's Inexorable Will, Dolmen Stone, Wildheart Hunger. These are the Unique items listed for this class in the patch notes, not a ranking. Patch