Runes and Runewords
Runes and Runewords
Diablo IV has two Runeword systems. The socketed one, from Vessel of Hatred, pairs runes in your gear. Season 15 added a second: classic recipes you craft in the Horadric Cube. This page keeps them apart and labels what is official.

Blizzard's Season 15 overview does not describe the classic Runeword recipes below. Icy Veins and Maxroll documented them after launch (Maxroll's Cube guide, September 19, labels them Seasonal), and Blizzard's patch 3.2.2 notes refer to the Edge and Lore Runewords. Blizzard has not said whether they continue after the season. Treat this list as Tested, not official.
Socketed runes and Runewords
Runes are socketed into gear. There are Ritual runes and Invocation runes; a Ritual rune sets a condition and an Invocation rune supplies an effect. Put a Ritual rune and an Invocation rune in the same item and you get a Runeword: when the condition happens, the effect fires. Vessel of Hatred
Lord of Hatred added tools to make specific runes: the Horadric Cube can craft Legendary runes, and the Jeweler's Rune Crafting recipes feed Mythic Unique crafting. Official
Season 15 classic Runewords
These are crafted in the Horadric Cube: put a Common-quality (white) item of the right type and the listed runes into the Cube and transmute. An Ancestral base gives an Ancestral result. The result is a Unique item, not a socketed effect. Tested
Season 15 also added twelve runes to make them: five Ritual and seven Invocation.
The nineteen recipes
Runes in the order listed. Recipes as documented on September 19, 2026 by Maxroll, matching Icy Veins.
| Runeword | Slot | Runes | Base item |
|---|---|---|---|
| Enigma | Chest armor | Jah + Ith + Ber | Chest armor |
| Stealth | Chest armor | Tal + Eth | Chest armor |
| Prudence | Chest armor | Mal + Tir | Chest armor |
| Rain | Chest armor | Ort + Mal + Ith | Chest armor |
| Lore | Helm | Ort + Sol | Helm |
| Ancient's Pledge | Off-hand | Ral + Ort + Tal | Totem, shield or focus |
| Call to Arms | Weapon | Amn + Ral + Mal + Ist + Ohm | Any one-handed weapon, totem or focus |
| Edge | Weapon | Tir + Tal + Amn | Any two-handed weapon |
| Infinity | Weapon | Ber + Mal + Ber + Ist | Any two-handed weapon |
| Insight | Weapon | Ral + Tir + Tal + Sol | Bow, crossbow, glaive, polearm, quarterstaff, staff or two-handed scythe |
| Grief | Weapon | Eth + Tir + Lo + Mal + Ral | Axe or sword |
| Holy Thunder | Weapon | Eth + Ral + Ort + Tal | Flail or mace |
| King's Grace | Weapon | Amn + Ral + Thul | Flail, mace or sword |
| Leaf | Weapon | Tir + Ral | Staff |
| Pattern | Weapon | Tal + Ort + Thul | Dagger |
| Phoenix | Weapon | Vex + Vex + Lo + Jah | Any one-handed weapon, totem, shield or focus |
| Spirit | Weapon | Tal + Thul + Ort + Amn | Any one-handed weapon, totem, shield or focus |
| Strength | Weapon | Amn + Tir | Any one-handed weapon, totem or focus |
| Zephyr | Weapon | Ort + Eth | Bow or crossbow |
New Ritual runes
- Amn. Deal Thorns damage.
- Eth. Avoid spending Primary Resource while fighting, for 5 seconds.
- Mal. Invoke your Prime Evil power.
- Ort. Deal non-Physical direct damage.
- Tal. Deal damage over time.
New Invocation runes
- Ber. Lucky Hit: your next 5 skills have up to a 10% chance to deliver a Crushing Blow.
- Ist. Invoke your Prime Evil power.
- Ith. Gain +5 Weapon Damage for 5 seconds, up to +125.
- Lo. Gain 25% Deadly Strike chance for 10 seconds.
- Ral. Gain 250% Gold Find for 7 seconds.
- Sol. Gain 15% Damage Reduction for about 6 seconds.
- Tir. Gain +2 Primary Resource on kill for 8 seconds, up to +8.
Making the new runes
- 3 Tir make 1 Eth
- 3 Eth make 1 Ith
- 3 Ith make 1 Tal
- 3 Tal make 1 Ral
- 3 Ral make 1 Ort
- 3 Ort make 1 Thul
- 3 Thul and a Chipped Topaz make 1 Amn
- 3 Amn and a Chipped Amethyst make 1 Sol
- 2 Mal and a Flawless Amethyst make 1 Ist
- 2 Ist and a Flawless Ruby make 1 Vex
- 2 Vex and a Flawless Emerald make 1 Ohm
- 2 Ohm and a Flawless Diamond make 1 Lo
- 2 Lo and a Grand Topaz make 1 Ber
- 2 Ber and a Grand Sapphire make 1 Jah
Using them well
- Check that your build wants one. Several current guides use them: Maxroll's Blazing Scream Warlock guide mentions Stealth, Ancient's Pledge and the speedfarm variant with Enigma.
- Mind the slot. Chest, helm and weapon recipes need different base types; two-handed recipes need a two-handed weapon.
- Save runes for recipes you need. The upgrade ladder above turns lower runes into higher ones, so spare low runes are not wasted.
- Expect fixes. Blizzard's 3.2.2 notes fix Edge granting two items from the Purveyor of Curiosities, Lore making the helm invisible, and the Sol rune's damage reduction not triggering as expected.
Related: Gear · Season 15 · Patch 3.2.2