Class · Base game
Rogue
Fast, precise, and versatile at range or up close. Resource: Energy. Core stat: Dexterity. Requires Base game.
Archetypes
The main ways this class is built today.
Marksman
Penetrating Shot, Rapid Fire, Rain of Arrows and Barrage: ranged damage with poison or cold.
Traps
Death Trap builds that lean on cooldown reduction and mobility.
Imbuement spinners
Dance of Knives and Twisting Blades with poison, damage over time and the Spellbound Steel Charm set.
Cutthroat and combo
Heartseeker, Flurry and similar combo-point builds.
Strengths
- Many top-rated builds across leveling, speed farming, bossing and pushing.
- High mobility and options at both ranges.
- Penetrating Shot (poison) is near the top of every current source.
Trade-offs
- Gear-dependent at the top: Death Trap in particular needs specific rolls and breakpoints.
- Some cold ranged builds depend on crowd control.
Season 15 and patch 3.2.1
Blizzard's own notes are marked Patch; community reports are marked Meta.
- Patch Blizzard's note: Rogues have a decent variety of builds, but specific Cutthroat builds could use more power and quality changes.
- Patch The Dash variant Shadow Play was renamed Echo.
Legacy Uniques usable by the Rogue: In-Geom (one-handed sword) plus the four every-class Uniques.
Uniques Blizzard changed in 3.2.1
Pitfighter's Gull, Condemnation, Deathmask of Nirmitruq. These are the Unique items listed for this class in the patch notes, not a ranking. Patch
Rogue builds we track
Each one shows where Maxroll, Mobalytics and Icy Veins place it.
- Poison Penetrating Shot Marksman with Poison Imbuement
- Rapid Fire Cold burst from range
- Death Trap Cooldown and mobility
- Dance of Knives Imbuement spinner