Class · Base game

Rogue

Fast, precise, and versatile at range or up close. Resource: Energy. Core stat: Dexterity. Requires Base game.

Base game

Checked September 29, 2026 · patch 3.2.2 · Season 15

Archetypes

The main ways this class is built today.

  • Marksman

    Penetrating Shot, Rapid Fire, Rain of Arrows and Barrage: ranged damage with poison or cold.

  • Traps

    Death Trap builds that lean on cooldown reduction and mobility.

  • Imbuement spinners

    Dance of Knives and Twisting Blades with poison, damage over time and the Spellbound Steel Charm set.

  • Cutthroat and combo

    Heartseeker, Flurry and similar combo-point builds.

Strengths

  • Many top-rated builds across leveling, speed farming, bossing and pushing.
  • High mobility and options at both ranges.
  • Penetrating Shot (poison) is near the top of every current source.

Trade-offs

  • Gear-dependent at the top: Death Trap in particular needs specific rolls and breakpoints.
  • Some cold ranged builds depend on crowd control.

Season 15 and patch 3.2.1

Blizzard's own notes are marked Patch; community reports are marked Meta.

  • Patch Blizzard's note: Rogues have a decent variety of builds, but specific Cutthroat builds could use more power and quality changes.
  • Patch The Dash variant Shadow Play was renamed Echo.

Legacy Uniques usable by the Rogue: In-Geom (one-handed sword) plus the four every-class Uniques.

Uniques Blizzard changed in 3.2.1

Pitfighter's Gull, Condemnation, Deathmask of Nirmitruq. These are the Unique items listed for this class in the patch notes, not a ranking. Patch

Rogue builds we track

Each one shows where Maxroll, Mobalytics and Icy Veins place it.

Open these in the build list